Yep, still working on it, but progress has been slow. I got gummed up in my action sequence so I'm skipping ahead to work on a separate story sequence that may end up coming first anyway. I also have been stressed out trying to find income so that I can pay my bills and continue developing. Got another interview this morning, wish me luck! :>
Aww that's wonderful. I got real sidetracked but I really want to do a new recording session and get some more content in. I have all the pieces I need now to make chapter/phase 3 (Dactyl Nightmares) and I think I'm going to basically do that first before phase 2 (What an Exciting Time We Had). I may re-order things later but it might make more sense for it to come first anyway; the main reason I had pushed it out was it required some assets I didn't have at the time but I've since collected them so now it's just down to me actually building out the scenario, and making a couple creatures...
The reason I'm punting on phase 2 is because it involves a bit of movement tech and interface tech that I got a bit jammed up by; I figured it would be easier to make the action sequence as conceptually, it's quite simple. But even simple action in VR can be very difficult to get to feel right. Maybe especially when it's simple. Still learning a lot about the medium. I have several projects running at once always so that I can move between things and the lessons I learn on one project help on the others, and there's some jams that I've pressed through, but I think jumping "ahead" on the plan and cherry picking may help me with getting a proper content update done.
Making games is surprisingly hard work at times and I want to thank you for your interest and your patience. :>
This looks great, can't wait to try it. My first thought was how cool it'd be to implement something similar to richie's plank experience. an adjustable size plank off the side of a building that you can step off of and fall.
Looking great for how new this project is. Nice modeling, I look forward to updates!
Was able to run the application in VR mode without incident.
Framerate seems decent, I’m running an i-9, 2080ti.
I was not able to hear any audio, not sure if that was supposed to be present or not yet.
I did discover one object that I could grab and interact with – the commodore monitor. Made me try to interact with everything else, only to be thwarted. (I didn't bother to read anything before starting, so finding the monitor was a surprise)
Overall I’m impressed with the visual presentation of the scene, reminds me of BladeRunner to an extent, if it were raining… you’d be there.
I could totally see a scene based adventure game where you take cars from location to location around a city in the clouds. Maybe a cyber-detective game where your going to crime scenes, collecting evidence to solve some larger who-dun-it.
I also discovered by accident that you can actually grab onto the world with the triggers, which allows you to:
Climb up walls and ladders (I have to admit this could be made into something fun…. Climbing ladders with hugh falls below is a ton of butt pucker for people)
There's definitely audio in the game, and in fact all of the story content so far relies on it; what type of VR headset are you running?
The monitor is interactive, and some trash. Specifically cigarettes, cigarette boxes, forks (save for the ones on the food cart for now), and trash bags are all physically interactive. That monitor also was trying to talk to you the whole time, haha.
I love your ideas and I hope to take part of the game in that direction. I have some lofty goals regarding doing stuff that isn't really the norm in VR anymore, like jumping from car to car, so we'll see if I can figure a way to make it smooth and functional.
← Return to VR experience
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I havent been able to find any info on Quintessence since august last year, is the project abandoned?
Yep, still working on it, but progress has been slow. I got gummed up in my action sequence so I'm skipping ahead to work on a separate story sequence that may end up coming first anyway. I also have been stressed out trying to find income so that I can pay my bills and continue developing. Got another interview this morning, wish me luck! :>
Howdy! Eager to hear how you're progressing. I really like what you have so far and even go hang out to listen to Quint tell the same stories again 😁
Aww that's wonderful. I got real sidetracked but I really want to do a new recording session and get some more content in. I have all the pieces I need now to make chapter/phase 3 (Dactyl Nightmares) and I think I'm going to basically do that first before phase 2 (What an Exciting Time We Had). I may re-order things later but it might make more sense for it to come first anyway; the main reason I had pushed it out was it required some assets I didn't have at the time but I've since collected them so now it's just down to me actually building out the scenario, and making a couple creatures...
The reason I'm punting on phase 2 is because it involves a bit of movement tech and interface tech that I got a bit jammed up by; I figured it would be easier to make the action sequence as conceptually, it's quite simple. But even simple action in VR can be very difficult to get to feel right. Maybe especially when it's simple. Still learning a lot about the medium. I have several projects running at once always so that I can move between things and the lessons I learn on one project help on the others, and there's some jams that I've pressed through, but I think jumping "ahead" on the plan and cherry picking may help me with getting a proper content update done.
Making games is surprisingly hard work at times and I want to thank you for your interest and your patience. :>
This looks great, can't wait to try it. My first thought was how cool it'd be to implement something similar to richie's plank experience. an adjustable size plank off the side of a building that you can step off of and fall.
Looking great for how new this project is. Nice modeling, I look forward to updates!
Quintessence 0.18 Notes
Was able to run the application in VR mode without incident.
Framerate seems decent, I’m running an i-9, 2080ti.
I was not able to hear any audio, not sure if that was supposed to be present or not yet.
I did discover one object that I could grab and interact with – the commodore monitor. Made me try to interact with everything else, only to be thwarted. (I didn't bother to read anything before starting, so finding the monitor was a surprise)
Overall I’m impressed with the visual presentation of the scene, reminds me of BladeRunner to an extent, if it were raining… you’d be there.
I could totally see a scene based adventure game where you take cars from location to location around a city in the clouds. Maybe a cyber-detective game where your going to crime scenes, collecting evidence to solve some larger who-dun-it.
I also discovered by accident that you can actually grab onto the world with the triggers, which allows you to:
Hey, thank you so much for playing!
There's definitely audio in the game, and in fact all of the story content so far relies on it; what type of VR headset are you running?
The monitor is interactive, and some trash. Specifically cigarettes, cigarette boxes, forks (save for the ones on the food cart for now), and trash bags are all physically interactive. That monitor also was trying to talk to you the whole time, haha.
I love your ideas and I hope to take part of the game in that direction. I have some lofty goals regarding doing stuff that isn't really the norm in VR anymore, like jumping from car to car, so we'll see if I can figure a way to make it smooth and functional.
why does it get really weird after four falls out of the world?
Because I wanted to put at least *something* interesting in the game related to the story even though it's very very not done. ;>
Thank you sooooo much for playing and commenting.
Add flying cars, like driving.
Add npc dialog.
Add a Quest.
There you made a game and not a world viewer.
Agreed, that's the plan. That said there is a bit of a quest in there, even now...