DevLog #2: Version 0.11 is available for Quest!
Edit: I built a hotfix, version 0.12, so that is the one you should download. I've removed the 0.11 download.
Been working more on this awesome project and having a whole lot of fun.
At this point I'm still building out tools, and most of them are WIP. One of the tools I was working on is a collision editor for the world, so I can fix collision issues in VR instead of in the Unity editor. I don't actually have the system working yet, but as part of the process I got a system for creating cubes of arbitrary size, which is needed for my editor. It's not what I intended to make but it actually is pretty cool so I put it in the build; simply hold your trigger to start drawing a cube and release to stop and it will become a physical object in the world.
I also got some complaints about the game not resetting properly if you fall out of the world, and built a little device to fix that up. I used an odd backend I found that I haven't really explored much before so please let me know if you run into issues with respawning.
I also have an alpha version of the Windows build working on my computer. It has an issue I'd like to fix for SteamVR where the SteamVR menu doesn't appear when you press the menu button. Also itch.io has a limit to the file sizes and I'm working with them to figure that out; the Windows build is considerably larger due to bigger textures. So sorry to the PCVR folks who can't play yet!
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Quintessence
A cyberpunk/cyberdelic VR experience
Status | In development |
Author | PushyPixels |
Genre | Adventure |
Tags | Cyberpunk, index, oculus, Oculus Quest, Oculus Rift, quest, rift, Virtual Reality (VR), vive |
Languages | English |
More posts
- DevLog #7: Sometimes the easy stuff is the hardestAug 12, 2020
- A letter to all our new fansAug 10, 2020
- DevLog #6: A bumpy SaturdayAug 09, 2020
- DevLog #5: New name! Sidequest launch! What a week!Aug 06, 2020
- DevLog #4: First character progressAug 05, 2020
- DevLog #3: It works on Windows...Aug 04, 2020
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